Playing Ludomotor Activities in Lleida During the Spanish Civil War: An Ethnomotor Approach

dc.contributor.authorOrmo i Ribes, Enric
dc.contributor.authorLavega i Burgués, Pere
dc.contributor.authorRodríguez Arregi, Rosa
dc.contributor.authorLuchoro Parrilla, Rafael A.
dc.contributor.authorRillo Albert, Aaron
dc.contributor.authorPic, Miguel
dc.date.accessioned2021-01-21T11:40:47Z
dc.date.available2021-01-21T11:40:47Z
dc.date.issued2021
dc.description.abstractThe traditional ludomotor activities (LA) are recognized by UNESCO as an intangible piece of cultural heritage. The ethnomotricity analyzes LA in its sociocultural context, taking into account the proprieties of rules or motor conditions (internal logic) and the link with local culture (external logic). The aim of this research was to identify and reveal the distinctive ethnomotor features of LA in order to understand the adaptations that occurred in the social scenario of the Spanish Civil War (1936–1939) in Lleida. The corpus of the research was constituted by 101 LA which were collected from the analysis of 20 semi-structured interviews. An “ad hoc” tool was designed and agreed upon by expert observers. It was comprised of a total of 27 ethnomotor variables related to LA. The experts achieved high reliability [Cohen’s kappa coefficient (κ) and Spearman’s correlation coefficient = 1] when the classification of LA was carried out on two different occasions. Descriptive statistics, cross-tabulations (Pearson’s chisquared) effect sizes, and two-step clusters were performed by external and internal logic variables. The presence or absence of motor interaction (X 2 = 9.029; df = 1; p < 0.003; ES = 0.298) was enlightening when comparing LA with and without a war connotation. On the other hand, the hierarchy of variables rested primarily on IL-Domain (Psycho-Coop-Oppo-Coop/Oppo) (PI = 1). Among other singularities, while two-step cluster analysis revealed a corresponding ethnomotor silhouette with cluster 1, with the warlike connotation (n = 48; 96.0%), its homologous structure was expressed (Cluster 2) in the absence of the warlike character (n = 26; 50%).ca_ES
dc.description.sponsorshipThis research would not have been possible without the support of the National Institute of Physical Education of Catalonia and the Motor Action Research Group (GIAM).ca_ES
dc.identifier.doihttps://doi.org/10.3389/fpsyg.2020.612623
dc.identifier.issn1664-1078
dc.identifier.urihttp://hdl.handle.net/10459.1/70288
dc.language.isoengca_ES
dc.publisherFrontiers Mediaca_ES
dc.relation.isformatofReproducció del document publicat a https://doi.org/10.3389/fpsyg.2020.612623ca_ES
dc.relation.ispartofFrontiers in Psychology, 2021, vol. 11, a612623ca_ES
dc.rightscc-by (c) Ormo et al., 2021ca_ES
dc.rights.accessRightsinfo:eu-repo/semantics/openAccessca_ES
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/*
dc.subjectEthnomotricityca_ES
dc.subjectMotor praxeologyca_ES
dc.subjectMotor action scienceca_ES
dc.titlePlaying Ludomotor Activities in Lleida During the Spanish Civil War: An Ethnomotor Approachca_ES
dc.typeinfo:eu-repo/semantics/articleca_ES
dc.type.versioninfo:eu-repo/semantics/publishedVersionca_ES
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