Learning to Live Together : Happy Video Games
dc.contributor.author | Filella Guiu, Gemma | |
dc.date.accessioned | 2022-03-04T09:40:08Z | |
dc.date.available | 2022-03-04T09:40:08Z | |
dc.date.issued | 2022 | |
dc.identifier.uri | http://hdl.handle.net/10459.1/73170 | |
dc.description.abstract | This paper explains the emotional education gamified program Happy 8-12, which has been designed and evaluated based on current scientific research. The Happy 8-12 gamified program is a videogame that aims to improve emotional skills to resolve conflicts in an assertive way and through emotional management. The emotional management process that is trained in Happy 8-12 consists of the following steps: 1. Emotional awareness 2. Stop 3. Regulation strategies 4. Assertive response Happy 8-12 presents a total of 25 conflicts. From these conflict situations, 15 of take place in the school context and the other 10 are among siblings, always in the family context. | ca_ES |
dc.format.extent | 17 p. | ca_ES |
dc.language.iso | eng | ca_ES |
dc.publisher | Universitat de Lleida | ca_ES |
dc.rights | cc-by-nc (c) Gemma Filella, 2022 | ca_ES |
dc.rights.uri | http://creativecommons.org/licenses/by-nd/4.0/ | * |
dc.subject | Emotional education program | ca_ES |
dc.subject | Gamification | ca_ES |
dc.subject | Emotions | ca_ES |
dc.subject | Improvement of coexistence | ca_ES |
dc.subject | Emotional regulation process | ca_ES |
dc.subject | Emotional skills | ca_ES |
dc.subject | Bullying prevention | ca_ES |
dc.subject | Values | ca_ES |
dc.subject | Emotional awareness | ca_ES |
dc.subject | Assertive response | ca_ES |
dc.title | Learning to Live Together : Happy Video Games | ca_ES |
dc.type | info:eu-repo/semantics/book | ca_ES |
dc.type.version | info:eu-repo/semantics/publishedVersion | ca_ES |
dc.rights.accessRights | info:eu-repo/semantics/openAccess | ca_ES |