Game-based learning for speaking practices in ESL contexts

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Issue date
2020-06Author
Vladimirova Barakova, Maria
Other authors
Izquierdo Santaulària, Robert
Universitat de Lleida. Facultat d'Educació, Psicologia i Treball Social
Suggested citation
Vladimirova Barakova, Maria;
.
(2020)
.
Game-based learning for speaking practices in ESL contexts.
http://hdl.handle.net/10459.1/69282.
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Playing games in class is often believed to be an educationally unproductive activity in traditional educational environments, especially in secondary education. Given the great number of studies that support the positive effects of games on learning, an enormous amount of attention from researchers is committed to developing educational games that can be used in ESL classroom to enhance student learning in secondary education. Therefore, this paper aims at improving a conflict identified in a group of 2nd of ESO: the lack of activities that encourage the speaking and interacting skills practice due to the fact that English is taught in a traditional way; that is, it is not based on a student-centred pedagogy. This innovation proposal consists of implementing GameBased Learning activities to motivate English learners to improve their speaking and interacting productive skills for communicative purposes (Talak-Kiryk, 2010) and to provide them with a better knowledge acquisition of the English language (Perotta et al., 2013). Nevertheless, the reliability or effectiveness of this proposal cannot be guaranteed as it was not possible to implement the proposal in the high school it was designed for.
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