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A Pilot Study of the Efficacy of a Cognitive Training Based on Board Games in Children with Attention-Deficit/Hyperactivity Disorder: A Randomized Controlled Trial

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Data de publicació
2019
Autor/a
Estrada Plana, Verónica
Esquerda, Montserrat
Mangues, Rocío
March Llanes, Jaume
Moya Higueras, Jorge
Citació recomanada
Estrada Plana, Verónica; Esquerda, Montserrat; Mangues, Rocío; March Llanes, Jaume; Moya Higueras, Jorge; . (2019) . A Pilot Study of the Efficacy of a Cognitive Training Based on Board Games in Children with Attention-Deficit/Hyperactivity Disorder: A Randomized Controlled Trial. Games for Health Journal, 2019, vol. 8, núm. 4, p. 265-274. https://doi.org/10.1089/g4h.2018.0051.
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Resum
Objective: The main aim of this study was to prove the efficacy of an intervention based on board games on executive functions (EFs) and clinical symptoms in children with attention-deficit/hyperactivity disorder (ADHD). Materials and Methods: A nonblinded randomized controlled trial was conducted with a sample of children with a diagnosis of ADHD (diagnosed by psychiatrists and clinical psychologists in a mental health center). Children were randomly allocated by matching age and sex, into two groups: experimental EF training group (n = 13; mean [M]age = 9.46, standard deviation [SD] = 1.20; boys = 53.8%) or a wait-list control group (n = 14; Mage = 9.50, SD = 1.09; boys = 71.4%). Measures assessed individually at pretest, posttest, and follow-up intervention included EFs and clinical symptoms. Results: Analysis of covariance repeated measures analysis showed that linguistic short-term memory, F(1,28) = 7.45, p = 0.02, and conduct problems, F(1,28) = 12.51, p = 0.00, significantly improved with larger effects in the board games training group after intervention when compared to the wait-list group. Although nonsignificant effects were reported at the follow-up, large effect sizes were actually found. Conclusion: Although future studies are needed, the results of this study highlight the importance of board games and its efficacy as a possible therapeutic and/or preventive intervention on ADHD. Keywords: ADHD, Board games, Working memory, Executive functions, Conduct problems
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http://hdl.handle.net/10459.1/66197
DOI
https://doi.org/10.1089/g4h.2018.0051
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Games for Health Journal, 2019, vol. 8, núm. 4, p. 265-274
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