Beeping socks and chirping arm bands: wearables that foster free play
Data de publicació2015-06-10
MetadadesMostra el registre d'unitat complet
Three wearable playful accessories incorporate design principles that promote individuality, natural interaction, ubiquity, and intimacy to encourage spontaneous open- ended social interaction in school-age children.
És part deComputer, 2015, vol. 48, núm. 6, p. 41-48
Projectes de recerca europeus
Mostrant elements relacionats per títol, autor i matèria.
Co-designing with a community of older learners for over 10 years by moving user-driven participation from the margin to the centre Righi, Valeria; Sayago Barrantes, Sergio; Ferreira, Susan M.; Rosales, Andrea; Blat, Josep (Taylor & Francis, 2018-01)This paper addresses a gap in the Participatory Design (PD) literature, wherein more research on the long-term impact of design projects is warranted. This paper reflects on a 10-year study that intertwined ethnography and ...
On the evocative power and play value of a wearable movement-to-sound interaction accessory in the rich free-play of schoolchildren Rosales, Andrea; Sayago Barrantes, Sergio; Carrascal Ruiz, Juan Pablo; Blat, Josep (IOS Press, 2014)This paper discusses the evocative power and play value of the Wearable Sounds Kit (WSK), a movement-to-sound interaction accessory. Whilst movement-to-sound interaction is attracting growing research attention in HCI, ...
On the conceptualization, design and evaluation of appealing, meaningful, and playable digital games for older people Sayago Barrantes, Sergio; Rosales, Andrea; Righi, Valeria; Ferreira, Susan M.; Coleman, Graeme W.; Blat, Josep (SAGE Publications, 2015-07-30)While older people tend to be regarded as actual, or potential, players of digital games within literature on game studies, human<br>computer interaction, and ger- ontechnology, they are also often considered nonavid users ...